
Things start going worse when we open the option submenu: very few options, missing controls from KF1, as you can't switch to "last weapon" anymore, there is a whole page dedicated to the controller, with a fancy picture of an xbox 360 controller. Then you jump in a game, and the game turns out to be blatantly console friendly if you get hit from behind or from a side, you instantly turn in the direction the hit came from: go figure how fun is to play the berserker, or even how this can help you getting killed on HoE: Flesh Pound in front of you, stupid clot behind, 180 I don't know! But another reason other than "console users can't map too many buttons so let's just remove functions"!

But that's all fine! I want to pretend that this is all okay, that the controller picture is there to make the thing pretty, that they removed controls to.


I've my complaints about the voice commands, which are not as fun to hear as they were in Killing Floor, but I hope that the community and the workshop will be able to remedy to what the developers didn't feel was worth a further improvement. The graphic and the sound department are okay: the zed's animations are beautiful, the way the blood stains cover up the entire map, the interaction with the surroundings (think that a siren can destroy the light bulbs with her scream, making a zone dark and forcing you to use the flashlight).

Bear in mind that these are just the first thoughts on the game, as it is still in Early Access.
